Patrick Giranthon: Hi guys.
Wow, it was long and difficult but here it comes finally.
As poeple want to drive rather than to read, I think listing all the stuff done here is not really usefull
Correcting some inaccuracies was a long job and unfortunately some are still there (but mainly in moutains, so not a big deal)
Thanks a lot to Gringo who helped me here in various activities, and who worked a lot on AIW. He also pushed me and helped me to do the piper version
Thanks to Denis fort loading screens
Thanks to Luigi for his great great cams
NOTE : this track is NOT in the megapack.
Okayama for AMS has a lot of graphical detail and will be a challenge for many computer systems. With +22,000 trees, +118,000 grass blades, and high detail track surface the total poly count is over 1.5 million faces. With that in mind a lot of attention to Track Detail settings was made. If you find that the track performance is slow for you be sure to experiment with the Track Detail settings from the AMS graphics menu. Improved FPS should be found from switching to High or Medium compared to Max detail without much negative impact to the overall visuals. You will gain a lot of FPS from Low detail but at this level most of the track side eye candy will be removed. Some benefit should be found by reducing shadow detail, however compared to many tracks, Okayama has very few shadows.