Sorry for this new upload but real marking I built in V1.01 has made the pit entry/exit marking a bit unclear.
As I am not quiet with that and dont want to take any risk, I have added two marks on the road to be sure of the pit limits.
This mantanance update fixes cut track and improves AI starts on the chicane version
AIW, sorted out the cut track issues at the chicane, some improvement to AI making the chicane after a standing start. Tweaks to lane spacing and groove width, Latest AI parameters
TDF, rebuild with expanded terrain effects for runoff, pit lane, add some missing parameters , correct some parameter values
SCN, random clouds enabled
The 3d sawtooth curbs and the tall triangle curbs have reduced height to help keep the AI from "tripping" on them.
v1.04:
Matching the megapack version
some new stuff like AIW, new curbs, etc.
no need to dl if you have the megapack
v1.05:
New AIW for chicane layout, faster AI that can (properly) drive the chicane.
Modify the surface physics at the chicane, increase the racing line width by reducing marbles near the groove.
Adjust T1 / T2 apex curb height, minor smoothing to curvature of T1 apex curb.
Add "CURB GRASS" effect to TDF to reduce the massive dust clouds that sometimes occur at a few spots.
Pit speed limit for all sessions is now 50 mph / 80 kph. The sign at pit-in now reads 50 MPH
Add hidden collider wall to...
v1.06:
Updated with AMS v1.2x AIW and TDF parameters.
Improved UI track list cascade menu.
Track info details are corrected and up to AMS standard.
Accurate pit lane speed limits.
Support for the F-Truck diesel smoke effects.
MAS file edit to sync with the mega pack.