Virginia International Raceway para Assetto Corsa, cuenta con buena calidad y hasta 7 variantes (7 layouts).
After almost 2 years work we are very proud to release this great track for Assetto Corsa.
Virginia International Raceway (commonly known as "VIR") is a road course located in Alton, Virginia. VIR hosts amateur and professional automobile and motorcycle events, driving schools, club days, and private test rentals. It is most famous for hosting the IMSA Weathertech Sportscar Championship which takes place every August.
The track itself has been painstakingly modeled from scratch using several sources of technical data, countless photographs, hours of video footage and real world feedback from drivers and racers.
It contains all seven layouts: Full, Grand East, Grand West, North, South, Patriot & Patriot Reverse. All are fully functioning with AI. Each layout has it's own look and feel in accordance with real life. The 'Full' layout is 2016 race spec as you will see it in the Sportscar Championship/Oak Tree GP
A huge amount of effort went into this project. We hope you enjoy it.
Please take the time to check out the release notes included in the download.
V1.1 - 18/09/16
Complete shader rework by LilSki for improved lighting
Misc texture improvements
New AI throughout
Road edging improved
Oak Tree tyres moved off kerbing
DRS Zones for Full, Grand East & Grand West added (2 zones on Full & Grand East. 1 zone on Grand West)
Fixed wonky cambers in T3, T6 & T10
Fantastic new camset by Black Wagtail (full layout)
Bit of housekeeping on the JSON and other ini files
Fixed Patriot cam behind tent
Reduced footprint of Patriot pit apron to avoid accidental slowdown if you run wide at the last corner
Fixed a number of sticky walls
A couple of smoothing issues fixed
Some flickering textures fixed
Credits & Copyright:
I'd like to give a big thanks to everyone who has supported and helped on this project. These include all my SimHQ Motorsports colleagues and friends over at the AC forums and Race Department. The following guys deserve a specific mention:
Lead modelling and textures: Darren Blythe
Additional assets and textures: Rigel
Texture/shader and AI improvements. Help, advice. Final testing and QA: LilSki
On site research, photography, driver feedback and testing: Arthur666
Additional Camera sets: Norbs